AI Insights · Timothy · October 2024
Top 5 Cartoon Fantasy Games on Android in Finland Q3 2024
Explore the performance trends of the top cartoon fantasy games in Finland during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the cartoon fantasy games segment on Android in Finland showcased intriguing trends in downloads, revenue, and active users. According to Sensor Tower data, these insights reveal the shifting dynamics and popularity of these games.
Candy Crush Saga by King saw a notable fluctuation in revenue, peaking at approximately $96K in late July, with a consistent performance above $60K during the quarter. Downloads were relatively stable, averaging around 700 per week, with a slight increase towards the end of September. Weekly active users showed a gradual decline, starting from 24.3K at the beginning of July and ending at 23.1K by the end of September.
Pokémon GO from Niantic, Inc. experienced significant revenue spikes, notably reaching over $104K in mid-July before a general downward trend, closing the quarter with approximately $28K. Downloads hovered around 750 weekly, with the highest activity in early July. The app maintained a robust active user base, starting at 106.7K and peaking at 125.4K in mid-August, before settling at 113.9K by the end of September.
Candy Crush Soda Saga, another offering from King, had a steady revenue stream, generally fluctuating between $6K and $7K throughout the quarter. Downloads were modest, with weekly figures ranging from 150 to 220. Active users showed minor fluctuations but remained around 6.5K to 7.5K, with a slight dip mid-quarter.
Match Masters - PvP Match 3 by Candivore demonstrated a consistent revenue stream, with a slight increase towards the end of the quarter, reaching $5.8K. Downloads varied, with noticeable spikes in late July and September, peaking at over 1K in the final week of September. Active user numbers also showed an upward trend, ending the quarter at 4.5K.
Bingo Blitz™️ - Bingo Games from Playtika Santa Monica maintained a steady revenue around $3.5K to $4.5K throughout the quarter. Downloads were minimal, staying below 70 weekly. The game's active user base remained stable, averaging around 600 to 650 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.